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Jean-Michel Blottière — Founder, RealTime Conference

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The globally renowned RealTime Conference couldn’t have been founded by anyone other than Jean-Michel Blottière. From a young age, Jean-Michel has been at the heart of both the games and media industries, beginning with gaming magazines and TV series in his native France, and moving into CG and animation conferences via Imagina and FMX.

Today, Jean-Michel runs the RealTime Conference, which has proved spectacularly successful—despite starting when the pandemic hit last year. He talks about the joy of organizing the conference, from finding generous sponsors and talented speakers, to presenting live in front of a global audience. He also discusses the exciting upcoming edition of the RealTime Conference—The Rise of the Metaverse: Populating the Metaverse.

Links:

RealTime Conference >

JM Blottiere on Twitter >


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Chapters:

5:56 Jean-Michelle’s background in journalism and TV

13:44 Interactivity and computer graphics

18:41 Organizing conferences

25:10 Moving on from FMX

29:41 Setting up the RealTime Conference

38:25 Choosing locations

45:37 Upgrading the RealTime Conference

52:43 Why real-time is becoming important

1:00:00 Advice from Jean-Michel’s father

1:01:29 What’s coming up in November



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About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.

Originally published: July 26, 2021.
© Škoda Design

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