We talk to Dan Roarty about his career in games, digital portraiture, and the Digital Human League
We talk to Craig Shimahara about his career in architecture, archviz, and filmmaking.
We talk to Andrea Block and Christian Haas about the work for Luxx Studios
We talk to Paul Debevec about his work, new technology, digital humans, and the future of technology.
We talk to Jeff Mottle about ArchViz, Technology, and his new CGarchitect Visualization Conference.
Lou Pecora speaks to us about his experience as a VFX Supervisor and Artist during his 17 years at Digital Domain, including attending the Oscars for his team's work on X-Men: Days of Future Past.
Many of you probably know who Vlado is, but I bet many don't know Peter Mitev as well. Peter is the CEO of Chaos Group and started V-Ray with Vlado in 1997.
Mike has done a ton of media on VFX, so it was a pretty rare opportunity to turn the tables and have him talk about his own background and aspirations.
Måns Björklund and Niklas Jacobson talk about their past and what led them to start their company back in Sweeden.
Talking to Graham and Jay about all things ICT, virtual humans, Wikihuman, and more.
There are several people at Chaos Group that have actual Architecture degrees. We figured that since three of us happen to be in LA at the same time, lets have a chat about it.
Darren Butler, a long time Blur artist, started his CG career in Archviz. We discuss his background, how he started, and what inspired and pushed him to where he is now a CG Supervisor at Blur.
With Kevin as Director, and Derron as an Animation Director, Actor, and even Stunt choreographer, they have both pushed what is possible when it comes to using technology to tell stories.
2014 was a big year. We figured it was a good opportunity for Lon, David and I to take a look back at what has happened.
In this episode we talk to Vlado. Vlado happened to be in our Culver City office and we decided that it was a good opportunity to talk to him. We talked about new stuff in V-Ray 3.0, we talked a lot about rendering technology in general.