Jonas Skoog of Bläck Studios tells us about working with a coalition ff VFX studios in Stockholm as well as his passion for digital humans
Andreas Feix and Francesco Faranna talk about the VES award winning short Citipati and their lives at Filmakademie
Janelle Croshaw talks about her career in VFX including many of it's challenges.
Jacqueline Cooper talks about compositing, wildlife, VR, and how we can use technology to make people aware of the plight of the monarch butterflies.
Jeff Mottle and Chris Nichols get back together a year later to talk about what has changed in ArchViz and Technology since the last GTC
Stephen Parker talks about his past, computer graphics, digital humans, GTC 2016, and more.
We speak to Ben Grossmann about all the his work and start to get an idea of what Magnopus is all about.
Blagovest Taskov helps us understand the importance of hardware, especially on the GPU when it comes to rendering.
Dominic Albanese talks about the history of 3D scanning in the 20 years of Direct Dimensions
Eric Barba discusses his career which lead him to be a new Creative Director at Industrial Light and Magic in Vancouver.
Vlado talks VRscans, V-Ray for Maya, VR, Realtime, GPU, and even a video game he created while in high school.
Corey Rubadue and Christopher Nichols talk to IrisVR's Shane Scranton about the world of VR in Architecture.
Dan Thron and Chris Nichols talks about episode 1 through 7 of Star Wars Series.
Brian Russell, Fernando Rentas, and Ted Vitale talk V-Ray and the design world.
Daniel Lay, aka VFX Soldier, talks about what he has been up to the last few years.
David Stripinis talks about his career, and his ideas about the future of VFX overall.