Since its launch in 2000, CG content marketplace Turbosquid has amassed almost 1 million 3D models and become a go-to source for VFX, games and much more. In this week's podcast, Turbosquid's VP of Business Development, Beau Perschall, and Chief Creative Officer, Dade Orgeron, join Chris to talk about this unforgettably named company.
You'll learn how the company uses clever tech—including V-Ray AppSDK—to catalog and display its vast array of content and ensure it works across multiple platforms. Beau and Dade also discuss Turbosquid's Pixelsquid and Kraken spin-offs, and the company's acquisition by stock photography giant Shutterstock. If you've ever wanted to create Turbosquid content yourself, Beau and Dade will tell you what's most wanted at the moment.
5:28 SIGGRAPH 2000 memories
8:45 The inspiration behind Turbosquid
13:47 Introducing Dade
19:47: Thoughts on USD
25:41 Contributing to USD
30:11 How Turbosquid makes use of VRscene files
37:58 Acquisition by Shutterstock
43:08 The workflow for 3D artists
49:44 3D content in the metaverse and machine learning
55:24 The content Turbosquid needs
1:00:41 What’s coming next