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Articles in CG Labs

© AMD
Breakthrough V-Ray Benchmark speed record set by 4th Gen AMD EPYC™ CPUs

The Chaos team has put AMD’s latest CPUs to the test. Discover the record-breaking V-Ray Benchmark results and see how they compare to AMD’s previous generation.

© Voltaku
How real-time ray tracing with Chaos Vantage through Unreal can revolutionize virtual production

This proof-of-concept animated short for “Killtopia” breaks new ground in real-time ray-traced virtual production. Take a look at the incredible tech behind it.

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How Adaptive Bucket Splitting speeds up V-Ray’s rendering

The latest V-Ray for 3ds Max hotfix makes bucket rendering faster than ever before. Find out how Chaos’ clever algorithm solved this age-old computing problem.

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How we perfected white and light hair colors in V-Ray

Here comes the science bit: V-Ray 5, update 2’s hair shader tackles white and lighter pigmentation. Find out how we overcame this surprisingly tricky challenge.

A purple-and-blue neon-lit cyberpunk city
What’s new in V-Ray 5 Benchmark

How powerful is your hardware? Our free benchmarking tool has been turbo-charged with CPU, CUDA and all-new RTX tests. Find out how to make the most of it.

Rider with phone next to futuristic motorbike
Everything you need to know about ACEScg

New to V-Ray 5 for Maya is full support for ACEScg, which promises to unify visual effects workflows. Discover why it’s important plus how to use it in V-Ray.

3D sphere models showcase the different material options that can be achieved in V-Ray 5
Why V-Ray 5 removes the challenges of creating materials

We take a look at how you can quickly make believable materials using the new Asset Browser and material presets in V-Ray 5 with new simplified options.

© Bertrand Benoit
Relight without re-rendering: How Light Mix works in V-Ray 5

Light Mix lets you change the color and intensity of your lights after you’ve rendered your scene. Learn how it works in the new V-Ray Frame Buffer in V-Ray 5.

3D robot dusk sunset illustration created in 3ds Max with Substance Designer using the V-Ray shader and rendered with V-Ray. Character concept by Francisco Ruiz Velasco© Alessandro Baldasseroni
How to use the V-Ray shader in Substance Painter 2020.1

Get to know the V-Ray shader in Substance Painter. Discover how 3D artist Alessandro Baldasseroni and production studio Elastic use it with these 2 video guides.

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CG Garage’s Chris Nichols shares how to podcast from home

How do you record podcasts in the era of social distancing? Read Chris Nichols’ guide to the hardware, software and teddy bears that helped CG Garage go remote.

Razer Blade Studio Edition Laptop in the Chaos Group Labs studio
How to pick the right rendering hardware with V-Ray Benchmark

Discover how V-Ray Benchmark first started out, its role in the CG industry today, as well as how to run and analyze CPU and GPU rendering benchmark tests.

An avenue leading to a colonial building on a sunny day© Bertrand Benoit - bbb3viz.com
V-Ray GPU Adds Support for NVIDIA RTX

RTX acceleration brings a speed boost to new V-Ray Next updates

Caustic effects showing light rays reflected or refracted by a pool of water and projected onto a wooden surface
What are caustics and how to render them the right way

Caustics are everywhere in the real world but rarely seen in renders. Learn why they’ve been ignored — and how you can now render them effortlessly in Corona.

© Dabarti Studio
Real-time, ray-traced and rasterized rendering explained

Do you know the difference between the three Rs of rendering? We shine a light on the basics of real-time, ray-traced and rasterized rendering to break it down.

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The new features you need to know in V-Ray Next for 3ds Max

Are you using the full power of V-Ray Next in your workflow? Vlado Koylazov reveals the essential new features V-Ray Next for 3ds Max, update 2.

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Listen up! We’ve compiled 2018’s top 15 CG Garage podcasts

Punk production designers, CG portrait painters, powerful producers and previz pioneers — Chris Nichols selects his favorite podcasts of the last 12 months.

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V-Ray GPU advancements in V-Ray Next for Maya

V-Ray Next for Maya is leaps and bounds ahead of 3.6 when it comes to V-Ray GPU capabilities. We’ve compiled some of the most significant improvements.

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Accelerate your workflow with V-Ray Next for Maya IPR

We’ve improved the way that IPR works in V-Ray Next for Maya to help you dramatically speed up your workflow. Here’s everything you need to know.

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Profiling the NVIDIA RTX cards

You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.

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Understanding metalness

The importance of metalness and why we’ve added the Metalness parameter to the V-Ray standard material to better support a PBR workflow in V-Ray Next.

© Anton Podvalny
Dramatically Expand your Material and Texture Library with V-Ray Plugin Nodes

Would you like more shaders and textures at your fingertips? In this helpful guide, we’ll reveal the key to unlocking access through the V-Ray Plugin Nodes.

© Dabarti Studio
What does the new NVIDIA RTX hardware mean for ray tracing, GPU rendering & V-Ray?

With the big announcement of new GPU ray-tracing hardware, Vlado explains what this breakthrough means for the future of rendering.

© Thomas Connors
Ray-Traced Rendering Accelerates to Real-Time With Project Lavina

Discover how Project Lavina is adding real-time to the ease and accuracy of ray tracing for Chaos solutions.

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V-Ray Next: Denoising in Production

We explain the differences between NVIDIA's AI denoiser and V-Ray Next's own denoiser. We explain how ours allows for proper compositing and temporal denoising.

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© 2023 Chaos Software EOOD. All Rights reserved. Chaos®, V-Ray® and Phoenix FD® are registered trademarks of Chaos Software EOOD in Bulgaria and/or other countries.

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