Isaac Irvin’s incredible VFX industry adventures have taken him across countries and over oceans. From enthusiastic beginnings at Texan TV stations, he moved to Scotland to work on TV series and game cinematics, before returning to the States to flit between studios including Digital Domain, Method, Marauder, and Psyop on projects such as Speed Racer, Iron Man 3, Robocop, and more.
Today, Isaac has taken his big-screen VFX experience to the fast-paced, tech-heavy world of commercials. He talks about evolving from the limitations of software in the early days of VFX, to Real Steel’s perfect pipeline, up to the seemingly limitless possibilities of real-time rendering. He also talks about a nerve-wracking meeting at DD, and how he joined a particular VFX house at exactly the wrong time. Isaac is open and funny, and it’s clear that he’s lost none of his initial enthusiasm for all things VFX.
4:59 Sound and vision: Isaac's start in TV
10:46 Absolute Studios in Glasgow, Scotland
16:03 Axis Animation
18:39 Reel FX
25:02 DD and partying on an aircraft carrier
32:00 What made "Real Steel" such a great show
37:08 Moving to Marauder
41:59 Method and the joy of working on commercials
49:39 Joining Carbon
55:10 The state of commercials