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Isaac Irvin — VFX Supervisor, Carbon

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Isaac Irvin’s incredible VFX industry adventures have taken him across countries and over oceans. From enthusiastic beginnings at Texan TV stations, he moved to Scotland to work on TV series and game cinematics, before returning to the States to flit between studios including Digital Domain, Method, Marauder, and Psyop on projects such as Speed Racer, Iron Man 3, Robocop, and more.

Today, Isaac has taken his big-screen VFX experience to the fast-paced, tech-heavy world of commercials. He talks about evolving from the limitations of software in the early days of VFX, to Real Steel’s perfect pipeline, up to the seemingly limitless possibilities of real-time rendering. He also talks about a nerve-wracking meeting at DD, and how he joined a particular VFX house at exactly the wrong time. Isaac is open and funny, and it’s clear that he’s lost none of his initial enthusiasm for all things VFX.


Links:

Isaac Irvin on IMDb >

Isaac Irvin on LinkedIn >

Isaac Irvin on Instagram >

Carbon >


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4:59 Sound and vision: Isaac's start in TV

10:46 Absolute Studios in Glasgow, Scotland

16:03 Axis Animation

18:39 Reel FX

25:02 DD and partying on an aircraft carrier

32:00 What made "Real Steel" such a great show

37:08 Moving to Marauder

41:59 Method and the joy of working on commercials

49:39 Joining Carbon

55:10 The state of commercials

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About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.

Originally published: August 15, 2022.
© Škoda Design

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