V-Ray for RhinoのUIと主な機能や、プロジェクトのビジュアル化を開始するための最適なレンダリング設定を学びます。
New to V-Ray for Grasshopper? Learn how you can render your parametric design straight from Grasshopper in this beginner-friendly onboarding series. In these video tutorials, we will cover the basics of setting up lighting, materials, cameras, and animations.
Get an overview of the V-Ray for Grasshopper UI and the main components you’ll need to start rendering. We’ll demonstrate how to configure the render settings, set up a camera, visualize your definition in real-time, and more.
In this video, we will explore the V-Ray’s Geometry panel. Learn how to set up an infinite plane, create memory-efficient copies of repeating objects, and import proxy objects from other projects.
Learn how to populate your definition with 3D models from Chaos Cosmos, V-Ray’s render-ready 3D content library. You’ll also see how to scatter objects with the help of V-Ray Scatter.
Learn how to use the different lighting systems V-Ray offers — V-Ray Sun and Sky’s procedural lighting, and image-based lighting. Plus, we place artificial lights, multiply them using instances, and vary their color.
Learn the different ways to apply materials to your definition. We will demonstrate how to build material from scratch, how to make use of your existing shaders, and how to import materials from Chaos Cosmos.
Learn how to set up V-Ray’s Physical Camera. We will also demonstrate how to bring extra realism to your render with a depth-of-field effect.
Delve into the topic of animation and see how to animate the camera. Learn how to utilize the Timeline component, preview your animation with V-Ray Vision, and render animation sequences with V-Ray for Rhino.