A timber house on a wooded hillside, with golden sunlight and warm interior lighting.

Architectural
prompt guide.

Learn the parts of a Veras prompt, explore examples, and practise writing one for your own project.

Lit at golden hour, with warm interior light spilling through windows.

BEFORE YOU START

Learn How to Build Better Architectural Prompts

Mastering AI prompt engineering turns Veras into an incredibly fast, highly capable digital studio assistant that brings your architectural visions to life. This guide provides a clear blueprint for controlling AI output so you can consistently generate accurate, high-impact visuals.

  1. Understand prompt anatomy

    Learn the parts of a strong Veras prompt.

  2. Construct your prompt

    Build a complete prompt step by step.

  3. Test and iterate

    Change one element at a time and compare the results.

The golden rule of prompting is simple

The better you explain and the more context you drop, the more mind-blowing the output will be

THE CORE MODEL

Prompt anatomy

Combine a task, visual attributes, and clear constraints into one prompt to shape your final image.

Task

Define what you want Veras to do.

  • A clear objective gives your image a focused starting point.

Attributes

Describe the look of your image.

  • Components
  • Style
  • Lighting & Colour
  • Camera

Constraints

Set the rules your image should follow.

  • Affirmative — what to keep
  • Negative — what to avoid

Generated Image

Your brief becomes a visual.

Task, attributes, and constraints combine to guide the result. Compare it with your intent, then refine your prompt.

THE BASICS

How a prompt works

Explore the same prompt anatomy in action: Task defines what to create, Attributes describe how it looks, and Constraints set what to keep or avoid.

Task

Task

Tell Veras what you want to do, such as enhance a render or visualize a design. Start with one clear action.

Task Emphasize the intricate foreground figure, Attributes · Components house serving as a background. Attributes · Style & Camera Rich tactile detail, close-up, creamy bokeh. Constraints · Affirmative Ensuring crystal-clear focus, the house should be softly out of focus

A person in sharp focus in front of a softly blurred brick building.

Attributes · Components

Components

Describe the main subject, its setting, and its materials. Add people or objects to show scale.

Task Architecture photography of the building facade, showing intricate joinery. Attributes · Components Highly detailed, tactile material focus. Attributes · Lighting & Colour Natural afternoon lighting.

Close architectural detail of a glass facade and its structural joinery.

Attributes · Style

Style

Name a photographic style or a reference such as ArchDaily. Keep the look consistent throughout the image.

Task Transform the image Attributes · Style to ArchDaily style. Photorealistic, hyper-detailed, Attributes · Lighting & Colour with realistic light bounce and shadows

An editorial architectural view of sculptural residential towers.

Attributes · Lighting & Colour

Lighting & Colour

Describe the time of day and how the light falls. Warm interiors against a cooler exterior can add depth.

Task Enhance the provided render. Attributes · Lighting & Colour Natural afternoon lighting. Volumetric sunlight filtering through trees, Attributes · Camera softly blurred background. Constraints · Affirmative Ensure a clear visual contrast

A low woodland house with warm window light and sunlight filtering through trees.

Attributes · Camera

Camera

Choose the lens and viewing angle, such as 50mm at eye level. Ask for straight vertical lines where needed.

Task Populate the scene Attributes · Components with human figures walking outdoors. Attributes · Camera Eye-level perspective, clear depth. Shot on 50mm lens. Constraints · Affirmative Strictly preserve original architectural design geometry

People provide human scale in front of a curved public building.

Constraints

Affirmative & Negative

Tell Veras what must stay unchanged and what to leave out. Preserve your design’s shape and details, and rule out unwanted additions or distortion.

Attributes · Components A blurred person walking in the space, clear human scale. Attributes · Style, Components, Lighting & Colour Photorealistic, tactile material textures, realistic light bounce and shadows. Constraints · Affirmative Strictly preserve the original design geometry and all interior elements. Constraints · Negative Don't add any extra elements to the project.

A blurred person walking in front of a rounded modern building.

Practice Exercise # 1

Build the prompt

Study the reference image and build a prompt that could recreate it.

Reference image of a hillside house with large windows, warm interior light and golden-hour sunlight through the trees.
Your reference image

Complete each part of the prompt anatomy, then try your prompt directly in Veras and compare the result with the reference.

Task

Attributes

Constraints

Practice Exercise # 2

See what a prompt changes

Compare the base image with each result, then try the prompts in Veras.

Add a person for scale

Use a close-up and a person to give the architecture a sense of scale.

Close-up of a person interacting with the architecture, clear human scale. Photorealistic, tactile material textures. Cinematic lighting, realistic light bounce and shadows. Shot on 85mm lens, shallow depth of field, bokeh, hyper-detailed. Strictly preserve original architectural design geometry.

Before
The original wide view of a house in woodland, with an exterior staircase and warm evening light.
After
Result: a close-up of a person standing at the balcony railing, with the house behind them.

YOUR TASK

Try it yourself in Veras

  1. Open Veras

    Choose an image to work with.

  2. Write your prompt

    Add a cat and two people talking, then generate the result.

Optional · Keep exploring

Change who or what you add to the scene and compare the results.

Need inspiration?

See what happens when you add a person, dog, or robot.

Close-up of a persondogrobot interacting with the architecture, clear humananimalhumanoid scale. Photorealistic, tactile material textures. Cinematic lighting, realistic light bounce and shadows. Shot on 85mm lens, shallow depth of field, bokeh, hyper-detailed. Strictly preserve original architectural design geometry.

Before
Base architectural image of a timber house in woodland.
After
A person standing beside the terrace railing of a timber house. A dog in the foreground of the timber house. A humanoid robot in front of the timber house.

Open the base image in Veras and paste this prompt. Change the highlighted words to compare results.

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