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Marcin Miodek

Marcin Miodek

Last updated: August 29, 2025  •  4 min read

Boost realism with Corona Decals

Summary:

  • Corona Decals are box-shaped objects that project materials onto geometry, adding extra detail like stickers.
  • Decals can enhance scenes with graffiti, stickers, weathering, and practical elements like street markings.
  • The "Affect Base" option in Decals allows control over which material properties are affected, offering versatile applications.
  • Decals can be combined with other features, stacked, and used with procedural textures for varied effects.
  • Corona 12 introduces decal bending for better control on curved surfaces, expanding decal application possibilities.

Corona Decals are special box-shaped objects which you can use to project materials onto your geometry. You can think of them as little stickers covering your scene with extra detail wherever they are placed. They don’t necessarily need to be little though, and thanks to their advanced options you can achieve much more than just adding details. In this article we’ll explore various traditional and unconventional ways of using Decals.

Getting started

You can create a Corona Decal by clicking on the Decal icon in the Corona Toolbar and drawing a Decal in the viewport:

Toolbar with various icons from Corona Renderer, with the Decal tool highlighted in red for projecting materials or textures.

Note for Cinema 4D users: we are using 3ds Max here, but Corona Decals are available in both 3ds Max and Cinema 4D and offer the same features.

Pro tip: hold Ctrl while creating a decal to make it square-shaped:

Once you add a decal to your scene, apply a material to it and move it so that it overlaps with your scene geometry:

Brick wall in 3D viewport with a Corona Decal applied, projecting graffiti artwork onto the surface inside a bounding box.

As a result, the decal’s material is projected onto your geometry:

Brick wall with graffiti decal applied, showing realistic texture projection of painted letters blending with the surface.

It’s really that simple, but Decals offer many advanced options and you can use them to achieve more effects than simply projecting materials. More on that below.

No Detail is too small

Let’s start with some basic examples. One typical use of Decals is adding small details to your scene to make it appear more authentic – for example, you can spray your walls with graffiti or stick posters on the streets:

Graffiti decal applied on concrete under a bridge in a cityscape scene with reflections on water at sunset.

In the above example, a decal with a graffiti material is applied to the concrete wall below the bridge. We used a CC0-licensed graffiti texture here, which you can easily find online.

Another idea is adding stickers to your objects:

Close-up of concrete wall with label applied via Corona Decal, showing small-scale detail on curved surface.

Note: Chaos condemns vandalism! 😉

Next thing Decals can help you with is adding weathering and damage to your scenes so that materials appear imperfect and lifelike:

Bridge surface with Corona Decal crack applied, simulating structural damage through texture projection.

The vertical crack on the concrete wall to the left is a Corona Decal available in Chaos Cosmos.

You can also use decals to add dirt to your vehicles to get that offroad feeling:

Off-road truck with dirt and mud decals applied, adding realistic weathering and wear on vehicle body.

Decals can also have very practical purposes. For example, they can be used as street markings or direction signs:

Road with bright painted street markings projected using Corona Decals, blending seamlessly with asphalt surface.

Street marking Decals from Chaos Cosmos.

Lastly, decals can be very helpful in product design, for example if you need to apply a specific logo or a label to a product:

White pump bottle with product label applied via Corona Decal, demonstrating decal use for packaging design.

Now that we have a basic understanding of what decals are and how to use them, let’s explore some unconventional scenarios and learn a few tips and tricks.

Affect specific material channels

One section you may have noticed in the Corona Decal options is “Affect Base”. You can use it to specify which material properties of the object onto which you are projecting your decal should be affected by that decal. This seemingly simple option provides you with a wide range of applications.

A glass with an embossed graphic:

Transparent drinking glass with Corona Decal logo embossed using displacement channel for subtle surface detail.

Only “Displacement” is enabled under “Affect Base”. Otherwise, we would be also affecting other channels such as diffuse color or reflectivity. By the way, the ripples on the water surface are also achieved with a decal using a procedural gradient map. 🙂

Depending on your use case, you may need to use different “Affect Base” settings:

Concrete ground with circular manhole decal applied, showing how Corona Decals can add localized surface details.

Bump off – the bump texture of the manhole cover is not used at all.

Comparison render of manhole Corona Decal with adjusted opacity and blending for realism in wet surfaces.

Bump on, Add to base off – the bump texture of the manhole cover fully replaces the underlying material’s bump texture.

The manhole cover’s bump texture is mixed with the bump texture of the base material underneath.

Bump on, Add to base on – the bump texture of the manhole cover is mixed with the underlying material’s bump texture.

Tips and Tricks

Combine Decals with Other Features

Remember that you can use decals in combination with other Corona features. In this example, the leaves are decals distributed over the water surface using Chaos Scatter:

Water surface scattered with colorful leaves applied via Corona Decals for natural realism.

Additionally, we can use the Corona Multimap in “Decal” randomization mode to randomize the colors of the leaves:

 Overhead view of water with many leaf decals distributed, demonstrating Corona Decals with Corona Multimap  in “Decal” randomization mode.

Corona Multi Texmap setup showing leaf material with mix maps and Decal randomization option enabled in material editor.

You can randomize decal positions and rotation in a similar fashion using the Corona Mapping Randomizer.

Stack Decals

You can stack multiple decals on top of each other. The order in which they are applied depends on their position in the 3D space:

3D render of laptop with Chaos product stickers on surface, showing decals applied realistically.

Use Procedurals

Remember that you are not limited to bitmaps. Decals support procedural textures as well!

Abstract 3D render of colorful square tiles with varied patterns, reflections, and gradients arranged in a glowing grid.

Cover Curved Surfaces

Corona 12, currently available in experimental daily builds, offers a new decal bending option. This gives you better control over projecting decals on cylindrical surfaces such as bottles or glasses, or even on spheres thanks to bending in two axes!

Side-by-side view of a 3D mug with '♥ Decals' graphic applied, showing final render and decal setup in the viewport.

Side-by-side of a 3D sphere with '♥ Decals' graphic applied, showing rendered result and decal setup in the viewport.

You can download Corona 12 daily builds here:

Use Autogrid

Use the 3ds Max autogrid option when adding decals – this greatly simplifies the workflow.

Browse Chaos Cosmos

When searching for your perfect decal texture, check out the ones available in Chaos Cosmos:

Chaos Cosmos library interface showing Decals category with 3D assets like cracks, signs, and manhole textures for rendering.

Explore on your own

Remember that Corona Decals provide a non-destructive way to add details, allowing you to easily adjust and modify them without affecting your base materials. This means you can experiment freely, knowing you can always revert to the original state or make further tweaks without affecting your underlying work. As you continue exploring Corona’s capabilities, keep Decals in mind as a valuable tool for adding finishing touches and bringing your rendered visions to life.

Close-up of Chaos product stickers including Corona, Phoenix, Player, and Scans logos applied as decals on a laptop surface.

Explore the ArchViz Collection: Corona Edition

 

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Marcin Miodek
Marcin Miodek

Marcin is the Corona 3D Support Team Lead at Chaos, a position he has held since the first Corona release in 2015. In his role, together with his team of fearless bug-hunters, he is responsible for assisting Corona users with their queries, maintaining the Chaos Help Center and Documentation, testing the software, logging bugs, and providing feedback on new features. Marcin enjoys diving into the latest in hardware, software, and technical news, blending his passion for tech with his love for art.

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