VR is finding its feet in the the gaming and entertaining industries, and we’re easily wowed by the new levels of immersion the tech offers in first-person shooters or film sets. But, as Chris Nichols argues in this piece for Computer Graphics World, VR is far better suited to simply offering us a sense of space.
As Chris explains, we can mix new and old techniques to create realistic or surreal environments, and give the viewer the feeling of actually being there. It’s an interesting discussion of the future of this challenging but innovative medium.
Read CG World article >