TOTAL CHAOS: DAY TWO RECAP
Total Chaos’s last day was a cornucopia of cool CG content covering everything from the world’s biggest buildings to the universe’s biggest bad guys.
Interested in becoming a Total Chaos partner?
learn moreHundreds of 3D artists, designers and developers joined us for a global gathering in Bulgaria’s capital. A host of inspiring talks by world-class artists, hands-on masterclasses and certification opportunities made Total Chaos 2019 another truly unforgettable experience. We've put together a special recap page including videos of some of our top presentations.
Total Chaos’s last day was a cornucopia of cool CG content covering everything from the world’s biggest buildings to the universe’s biggest bad guys.
Ian Spriggs exclusively unveils his latest portrait, Vlado on new V-Ray Next for 3ds Max features, women in tech panel plus more from Chaos Group's conference.
Chaos Group launched its second annual computer graphics conference with a keynote focused on research, community support and the latest product news.
Ahead of the main conference, Chaos Group hosted a series of tutorials hosted by industry pros from Pixar, WeWork and many more. Find out how it went down
Graphics Software Engineer,
Intel
Compositing Supervisor,
ScanlineVFX
Principal Engineer, Rendering,
Autodesk
Rhinoceros and Grasshopper Specialist Trainer
McNeel Europe
Senior Software Developer,
Chaos Group
Offsite Lead Character Artist,
Blur Studio
Cofounder and computational designer,
Wild Design Studio
3D Artist,
Factory Fifteen
Chaos Cloud Team Leader,
Chaos Group
Lead Generalist Artist,
Industrial Light & Magic
Architect, CEO & CG Artist,
Beauty and The Bit
Director Applied Research,
KPF
Teacher,
3D College Denmark
CG Supervisor,
Method Studios
Sr. Environment Artist,
Massive Entertainment — Ubisoft
Co-founder,
ARC Academy
3D Graphics Programmer,
Gameloft Sofia
Creative Director & Co-founder,
Agile Lens
Senior Staff Software Engineer,
Google
Senior Associate & Director of Visualization,
Gensler
VFX Journalist
Cloud Solutions Architect,
Google
CG Supervisor,
WorldWide FX
Direct Sales Director,
Chaos Group
3D Artist,
INK
Senior Director & Principal Engineer,
Visualization Solutions, Intel
CEO,
Brick Visual
Rendering Researcher,
Weta Digital
Pipeline Supervisor,
Digital Domain
CEO & Founder,
IMAGO Design
3D Supervisor,
NuBoyana FX
Co-founder & CTO,
Chaos Group
Senior Software Developer,
Chaos Group
Principal & Global Leader Visual Communications, Woods Bagot
Head of Production & New Business,
Juice
Senior C++ developer,
Render Legion
CEO of the Tribe,
Trojan Horse was a Unicorn
Designer,
Zaha Hadid Architects
Co-founder & Creative Director, 3D Collective
Co-founder & Director, School-ing
3D Artist,
Porsche
Chief Project Manager,
Kengo Kuma and Associates
Founder & CEO,
Promethean AI
Partner & VFX Supervisor,
Ingenuity Studios
Art Director & Architect,
Mozses
Co-founder & Creative Director,
Factory Fifteen
Lead CGI Content Lab,
OTTO
Community Manager,
Chaos Group
CG Director & Instructor,
ERA Urban Planning Architecture
Lead Designer, Zaha Hadid Architects
Lead VR Developer, ZHVR Group
VP & CTO of Professional Graphics,
NVIDIA
VFX Specialist,
Brick Visual
Doctoral Researcher, Saarland University: Computer Graphics Lab - Prof. Slusallek
Studio Asset Supervisor,
Blur Studio
Content and Training Manager,
iToo Software
Director of Visualization,
WeWork
Concept Artist and Illustrator
CEO of AR/VR,
Visual Vocal
Development Specialist,
Brick Visual
Senior Animator and Visualization Artist,
Volvo Cars
Senior C++ developer,
Render Legion
CEO & Co-founder,
Lightmap
Scientific Director,
German Research Center for AI
3D Artist,
Studio Stark
Chaos Cloud Team Leader,
Chaos Group
CEO & Co-founder,
Juice
Associate,
Zaha Hadid Design
Architect, Founder & Art Director,
Slashcube
Technology Management Executive
Senior CGI Artist,
Volvo Cars
Technical Expert,
Volvo Cars
Creative Manager,
WeWork
Senior Pipeline Technical Director,
Industrial Light & Magic
Co-founder/Head,
Main Road Post
Technical Art Director,
Ubisoft Sofia
Graphics Software Engineer,
Intel
Attila develops cutting-edge technology at Intel, such as Embree ray tracing kernels, Open Image Denoise and OSPRay. He holds BSc and MSc degrees in computer science and completed his PhD on high-performance ray tracing methods for CPUs. His research interests include computer graphics, image processing and parallel programming.
Sofia Tech Park is one of Bulgaria’s premier meeting spaces and was created especially as a platform for science and technology forums. Total Chaos Art, Craft and Code tracks will run in parallel in the main halls of the John Atanasoff building. Masterclasses and certification sessions will be held the day before in the adjacent Innovation Center.