Chaos will be hosting a day full of exciting presentations at the Ulm room on 8 May, focused on real-time, our groundbreaking Virtual Production tools, revolutionizing efficient workflow strategies and the impact of our technological advancements in all production stages.
Gain exclusive in-depth look into the episodic workflows at Accenture Song, the experiments with Chaos Vantage in real-time pre-viz and playblasts at RISE Visual Effects Studios, the work for and in real-time at The Scope and Bottleship VFX Studio. Bring reality to the virtual - right on set with Arena and Gerogi Zhekov, and more. You'll be shown exclusive behind-the-scenes content and discover valuable tips and inspiration from our expert speakers.
This is a unique opportunity to connect with leading industry experts and practitioners, and a chance to delve into the future with some valuable tips and inspiration from our expert speakers.
See you in Stuttgart!
Time | Presentation title | Speaker |
---|---|---|
11:15-12:15 | Creativity Meets Production Power: V-Ray for Blender Beta in Action | Ivan Shaykov, Product Manager V-Ray for Blender, Chaos |
12:30-13:30 | ClarosVP.com: A virtual production tech transcending green screens and light stages. | Hristo Velev, Founder, Bottleship VFX Studio |
13:30 - 14:30 | Break | |
14:30 - 15:30 | Procedural Shading workflows in Dune: Prophecy | David Anastácio Ferreira, Supervisor CG, Accenture Song |
15:45-16:45 | Becoming a real-time polygon billionaire is not a game | Faruk Heplevent, Founder and CEO, The Scope CGI Studio |
17:00-18:00 | Exploring Vantage use-cases with USD & Gaussian Splats | Oliver Markowski, Head of 3D, RISE Visual Effects Studios |
18:15-19:15 | Title: Beyond Tech Limits: How Chaos Arena Frees Creatives to Tell Better Stories On Set | Georgi Zhekov, Product Manager, Chaos |
Ivan has a master’s degree in computer graphics and animation from New Bulgarian University in Sofia. Before joining Chaos, he worked as a freelancer focused on 3D and graphic design while pursuing web design as a hobby. At Chaos, Ivan actively worked with V-Ray for 3ds Max, V-Ray for Maya, and V-Ray for Cinema 4D.
Hristo Velev is the founder of ClarosVP.com, a next-gen virtual production tool built to supercharge real-time cinematic storytelling. With a VFX career stretching back to 2009 and as the founder of Bottleship, Hristo brings deep industry experience and a passion for blending cutting-edge tech with creative sensitivity. Claros is his latest mission: making high-end virtual production faster, lossless, and accessible to teams of all sizes.
David studied Industrial Design at the Lisbon Faculty of Fine Arts where he discovered a passion for 3D and computer graphics, went on to work as a 3D artist in 2007 and eventually landing in Stuttgart at Accenture Song #VFX in 2015 as a senior generalist 3D artist and stepped up to CG Supervisor in 2018 where he supervised projects like Stranger Things, Foundation, Lost in Space, Watchmen, Star Trek: Discovery, Penguin and Dune Prophecy.
Oliver Markowski became the Head of 3D at RISE | Visual Effects Studios in 2020 after successfully delivering the full-CG animated feature Dragonrider as a VFX supervisor. Before joining the RISE team, Oliver previously worked as a Freelancer for notable companies including Scanline, Trixter, Mackevision and Framestore. Oliver is a dedicated innovator, exemplified by his custom-built light-stage for facial scanning. His recent research demonstrates expertise in Gaussian Splatting and the application of Machine Learning for cutting-edge visual effects development. Oliver recently started his own YouTube channel where he covers Ray-Tracing of Gaussian Splats.
Faruk Heplevent is the Founder, CEO, and Creative Director of The Scope GmbH, the Hamburg‑based CGI studio that has redefined how the world’s leading carmakers visualise their vehicles.
A trained photographer, Faruk entered the industry in 1990 as an assistant on still‑life sets, moved into high‑profile automotive shoots by 1999, and—in 2007—channelled three decades of craft into launching The Scope, coining the term “CG Photography” to describe the studio’s purely computer‑generated, camera‑grade imagery.
Under his leadership, The Scope has produced award‑winning campaigns and launch assets for Audi, BMW, Tesla, NIO, Genesis, Volkswagen, Toyota, and many more, earning recognition at Cannes Lions and other international festivals.
Faruk’s R&D mindset led to Scope City (2022), a procedural, photoreal urban “city generator” that gives clients fully customisable cityscapes —a breakthrough highlighted by industry partners and podcasts.
Today, he balances creative direction with thought‑leadership on the convergence of CGI, real‑time engines, and AI, sharing insights on stages and in media worldwide. When not iterating on the next visual toolset, Faruk enjoys life in Hamburg with his wife and four sons.
Kevin Tod Haug has surfed the paradigm shifts from optical to digital, from motion control to CGI, and from small screen to large and back again. Most recently in Near Real Time - for Edoardo De Angelis’ COMANDANTE (chosen to open the Venice Biennale 2023 and a David Di Donatello nomination). His credits include: -Three films for David Fincher: THE GAME, FIGHT CLUB and PANIC ROOM -Tarsem’s visually dazzling THE CELL; and Zach Helm’s remarkable MR. MAGORIUM’S WONDER EMPORIUM -Six projects with Marc Forster including FINDING NEVERLAND, STAY, STRANGER THAN FICTION, KITE RUNNER and QUANTUM OF SOLACE (BAFTA nomination) -Frequent collaborations with David Slade including ECLIPSE, BARKSKINS and an Emmy nomination for AMERICAN GODS - under the Aegis of Neil Gaiman, Bryan Fuller and
Michael Green.
He is a member of AMPAS, ATAS, BAFTA, DGA the ASC Tech Council and the CIA (California Institute of the Arts).
Georgi Zhekov is a Product Manager at Chaos, а software company which provides world-class visualization solutions.
With expertise in virtual production workflows, raytracing and fluid simulations he is driving innovation at the intersection of entertainment and technology, delivering solutions that empower creators and streamline production pipelines.