Chaos @ FMX 2024

April 23 - 26 | Stuttgart

Join Chaos at FMX for an immersive look at how new technology and virtual production are revolutionizing tight deadlines.

Visit booth #2.5  from April 23 - 26 for live demos of Chaos' latest software and chat with our team about the newest updates.

Don't miss the Chaos MeetUp @ Reutlingen room on April 24! 

Gain exclusive insights into the latest projects from ILM - “Ashoka”, Digital Domain - “Last of Us”, Mackevision with “Avatar: The Last Airbender”, and more. You'll be shown exclusive behind-the-scenes content and discover valuable tips and inspiration from our expert speakers. Plus, industry experts will also join us for a panel discussion on modern filmmaking and the changing pipelines. 

See you in Stuttgart!

Reutlingen room schedule.

April 24 | 10:00 - 18:00
TimePresentation titleCompanySpeaker
10:00 - 11:00Chaos Unboxed @ FMXChaosPetya Georgieva, Ivan Shaykov, Gosho Genchev
11:15 - 12:15Multishot workflows using V-Ray and Solaris for CinematicsGoodbye KansasAlexis Andersson, Head of Shots 3D
12:30 - 13:30 V-Ray, Solaris, and Multishot Workflows: A Peek Behind The Curtain at Digital DomainDigital DomainBob White, Head of CG
14:30 - 15:30Avatar the Last Airbender. Earth Bending OmashuAccenture Song VFXGeorgios Mouroussidis, CG Supervisor, and Nils Weisbrod, Environment TD
15:45 - 16:45A little bit of Magic - How the Generalist Team at ILM use V-Ray for Stagecraft and Post-ProductionILMDave Wortley, Staff Production Engineer
17:00-18:00Discussion Panel:
Bridging the Gap: Pre-viz and post into the LED stage production era
Oliver Markowski, Bob White, David Gaspar Anastacio
Moderator: Albena Ivanova

Get your FMX pass!

Join us on site April 23 - 26 or online April 27 - May 31.

Meet the speakers.

Albena Ivanova
Director M&E and Strategic Products, Chaos

Albena has almost two decades of experience in the IT and entrainment industry and currently serves as the leader of the Chaos M&E team. She focuses on exploring and researching industry trends to equip established and novice artists around the globe with the right tools to visualize anything imaginable.

Alexis Andersson
Head of Shots 3D, Goodbye Kansas

Alexis has been at Goodbye Kansas for more than eight years and has helped progress the company’s workflow to Houdini and later to a USD-based pipeline with V-Ray and Solaris. He has worked on a wide range of projects with a primary focus on cinematics for titles such as Assassin's Creed, God of War, and Cyberpunk 2077.

Bob White
Head of CG, Digital Domain

Bob White is currently the Head of CG at Digital Domain but he has been part of Vancouver's VFX and animation scene for more than 20 years. For the last decade, he's been CG Supervising on high-end projects such as Thor: Ragnarok, Freeguy, Stranger Things, and Secret Invasion and ensuring top-notch visual effects with his teams. Bob's main goal is to streamline processes while striving for the highest-quality results possible. He's been using V-Ray since its earliest iterations and at Digital Domain, Bob has been instrumental in modernizing their lighting pipeline using V-Ray in Solaris.

Dave Wortley
Production Engineer, ILM

Dave Wortley is a Production Engineer at ILM based in Vancouver Canada. After a decade of working in advertising in London as Technical Director of Taylor James working with many high-end brands, in 2017 Dave moved to Vancouver to help the ILM Generalist Team with his specialism in 3ds Max and V-Ray. His film credits include Aladdin, Terminator: Dark Fate, and Black Panther.
He is a part of the Emmy award-winning Stagecraft Virtual Production Tool Suite team, having contributed to all 3 seasons of The Mandalorian, as well as The Book of Boba Fett, Obi-Wan Kenobi, Ahsoka, and most recently Percy Jackson and the Olympians.

David Gaspar Anastácio
CG Supervisor, Accenture Song VFX

David studied Industrial Design at the Lisbon Faculty of Fine Arts where he discovered a passion for 3D and computer graphics, went on to work as a 3D artist in 2007, and eventually landed in Stuttgart at Accenture Song #VFX in 2015 as a generalist senior 3D artist and stepped up to CG Supervisor in 2018 where he supervised projects like Stranger Things, Foundation, Lost in Space, Watchmen, Star Trek: Discovery and Shadow and Bone.

Georgios Mouroussidis
CG Supervisor, Accenture Song VFX

Georgios studied Computer Science in Stuttgart and in 2004 he began his career as a freelancer, he worked for companies such as Scanline, Trixter, Pixomondo, and Mackevision. In 2016 Georgios joined the Accenture Song #VFX team as a 3D-Technical Director and his current role is a CG-Supervisor. He has worked on projects, including Avatar the Last Airbender, Stranger Things, Shadow and Bone, Lost in Space, and Game of Thrones.

Gosho Genchev
Product Manager V-Ray for Houdini, Chaos

Gosho began his career in computer graphics in 2017 as a Quality Assurance specialist for the Phoenix and V-Ray for Houdini projects. Prior to joining Chaos, he explored different areas of 3D graphics, including modeling, texturing, rigging, animation, and VFX for his personal passion project. Currently, he's working towards a degree in Data Science and Machine Learning.

Ivan Shaykov
Product Manager V-Ray for Cinema 4D and V-Ray for Blender, Chaos

Ivan has a master’s degree in computer graphics and animation from New Bulgarian University in Sofia. Before joining Chaos, he worked as a freelancer focused on 3D and graphic design while pursuing web design as a hobby. Since joining Chaos, Ivan has been actively working with V-Ray for 3ds Max, V-Ray for Maya, and V-Ray for Cinema 4D.

Nils Weisbrod
Environment TD, Accenture Song VFX

After studying Audiovisual Media at Stuttgart Media University, Nils started working as a freelance CG generalist and environment artist, before joining the Accenture Song #VFX department late 2022. He focused on complex environments for Avatar The Last Airbender and previously worked on projects including Stranger Things, Shadow and Bone, and Lost in Space.

Petya Georgieva
Product Specialist V-Ray for Maya, Chaos

Petya graduated from Bournemouth University in 2020 with a bachelor of arts in Computer Animation Art and Design. From there Chaos quickly snagged her as a QA intern, and in 2022 she became a Product Specialist for V-Ray for Maya. Petya loves anything to do with visual effects and arts but holds a soft spot for animation and analog photography.

Ask our specialists.

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