The secrets of "Napo:" How V-Ray rendered this astonishing short film
Miralumo's short film "Napo" explores how art reignites forgotten memories and bridges generational gaps. Discover how V-Ray for Maya helped produce the film.
Miralumo's short film "Napo" explores how art reignites forgotten memories and bridges generational gaps. Discover how V-Ray for Maya helped produce the film.
Having mastered the digital portrait, Ian Spriggs is going beneath the skin. He tells us how V-Ray for Maya’s AL Surface shader brought “Prometheus” to life.
When talent meets passion: 3D Artist and Think Tank Online student Annina Weber talks about her V-Ray for Maya workflow and the inspiration behind her best work.
Digital portrait artist extraordinaire Ian Spriggs gets under the skin of his artworks in “A Portrait of the Digital Age.” Here, he presents an exclusive excerpt.
Fantastic beasts: 3D artist AJ Jeffries talks about the collaborative process of crayon to V-Ray used to recreate schoolkid Mariah's monster drawing.
Spine-chilling short film “The Seahorse Trainer” explores an old man’s hobby of seahorse training. Director Babak Bina shares how V-Ray made it come to life.
Rodrigo Sotero has made cool ads, music videos, and drool worthy chocolate sims. His biggest passion? Animation. Learn his approach to using V-Ray Collection.
Masterly CG artist Ian Spriggs is reinventing himself in more ways than one: Experimenting with a new self-portrait and switching to V-Ray GPU rendering in Maya.
Cinema 4D and V-Ray artist Nicolas Delille discusses the surprises that brought his career attention and reveals the challenges that made him a better artist.
In the final part of Taj Nabhani’s making of Jjahawa, he discusses how to light and render great-looking 3D character designs using V-Ray for Maya.
In Part 2 of the making of Jjahawa, Taj Nabhani details how he created the eyes and used the VRayHairNext and VRayAlSurface shaders for convincing 3D hair and skin.
Taj Nabhani reveals the making of Jjahawa, a 3D character based on a concept by Roman Kupriianov. Part 1 details the modeling, 3D cloth and model optimizations.
Ian Spriggs has created a 3D portrait of Chaos Group’s CG Labs Director and CG Garage host Chris Nichols — and we can’t believe our eyes. See the BTS shots.
Sr. Environment Artist Sonja Christoph puts V-Ray Next for 3ds Max through its paces to render a series of images with a hand-painted, illustration look.
Marton Zoltan Toth has remade Mednyánszky’s classic painting with a sci-fi twist. Find out how this arch viz artist used V-Ray to take his talents back in time.
Inspired by the Old Masters, Marianna Yakimova wanted to celebrate her new V-Ray skills with a 3D illustration that showcases beautiful fabric and lighting.
Ian Spriggs takes attention to detail to the Next level. Go behind the scenes of his recent works to see how a master tells story through composition and detail.
V-Ray Next for Maya is considerably faster and more efficient than 3.6. Maya expert Stephen DeLalla reveals how he’s taken his workflow to the Next level.
Andrew Krivulya shares his tricks for luscious CG locks — and reveals how Chaps Cloud has boosted his workflow.
CG Labs’ Chris Nichols talks to Hollywood creature creator about his incredible imagery.
Medical imaging clashes with sci-fi in Alexey Kashpersky’s weird and wonderful close-ups.
Nature and science collide in this award-winning advertising campaign.
Feeling blue: How this London-based architectural visualization studio brought Messy's crazy world to life.
We talk to this promising artist about pressing start on a career in the games industry.