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© William Binet
Chaos Group Lines Up Star Trek, Games and Animated TV for FMX 2018

Pixomondo, Cube Creative and RealtimeUK Among V-Ray Day Speakers; New Mars Design Contest with HP

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Dan Thron — Martini Giant — Blade Runner 2049

Do androids dream of electric sheep? Chris and Dan pore over seminal sci-fi sequel of Blade Runner

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Zorana Gee & Ross McKegney — Adobe Dimension

Another Dimension: How Adobe’s V-Ray powered 3D software is revolutionizing workflows, embracing machine learning, and democratizing the industry

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Ludger Pfanz, Karlsruhe University of Arts and Design; Kelli Townley, Oculus Medium; Ciaran Wills & Mach Kobayashi, Tilt Brush — THU 2017

How can we make sense of virtual worlds? And which tools can we use to create them? A filmmaker-turned-lecturer and three guests from Oculus and Google offer their thoughts.

© William Binet
Chaos Group Initiates Total Chaos — New Two-day Event for 3D Artists & Developers

V-Ray Developers Organize Event Dedicated to the Future of Rendering; Blur, Method Studios, Nurulize and Intel on as Speakers

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Chaos Cloud: It's Like Magic

Discover how we've seamlessly unlocked the speed and power of the cloud.

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Is there life on Mars? V-Ray docks with HP’s out of this world design competition

Artists, designers, and architects invited to envisage a colony on the red planet.

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Vlado — V-Ray Next

Chris spends some time with Vlado getting the lowdown on V-Ray Next

© Andy Thomas
10 Reasons to Come to Total Chaos

This May, we're putting on the greatest rendering event in the known universe. Here’s why you need to be there.

© Ian Spriggs
V-Ray Next: The science behind the new hair shader

A deeper look at the new hair shader in V-Ray next. It describes how to understand the shader in a more physiological way, then takes you through the steps of setting one up for Look development including using V-Ray GPU in IPR rendering.

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Alex McDowell — World Building Institute

World building - the storytelling process every 3D artist and designer should build into their work.

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Chaos Cloud: The Story Behind the Tech

Find out how Chaos Group has built a fast, smart and easy cloud rendering service.

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Dan Thron and Justin Goby Fields — Martini Giant — The Last Jedi Part 2

Chris, Dan, and Justin find common ground in the second part of their epic Star Wars discussion

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Infographic: VR Takes Over Architecture

How many architects are using VR? And which software are they using? Find out with our handy illustration.

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V-Ray 3.6 for Revit — out now

We’ve added the best of V-Ray to Revit, so you can design faster

© Andy Thomas
Join us for Total Chaos

Brand new event unites the art, science and technology of computer graphics

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Viki Chan — Digital Domain

Behind the scenes of Black Panther, Fast & Furious 8, and Beauty and the Beast with this on-set data integration lead

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Dan Thron and Justin Goby Fields — Martini Giant — The Last Jedi

Was The Last Jedi a great Star Wars movie? A new voice offers his take

F2R Studio arch viz© F2R Studio
V-Ray 3.6 for Rhino: A giant leap forward for 3D visualizers

To celebrate the launch of V-Ray 3.6 for Rhino, we invite arch viz expert Federico to tell us about his favorite features.

V-Ray 3.6 for Rhino Now Available
V-Ray 3.6 for Rhino has arrived

Powerful GPU rendering, smart hybrid GPU + CPU rendering, and more awesome features available now

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Grayson Davis, Eric Miller, Daniel Wade & Te "Ford" Hu — THU 2017

And now, a word from THU’s sponsors: Gnomon, Lenovo and ArtStation

Ba Dai Tou NeoscapeJohn Portman & Associates © Neoscape
Neoscape goes 4K stereo for Ba Dai Tou

The idea of producing a 4K, stereoscopic arch viz film against a tight deadline would be enough to send most arch viz companies running to the hills. Here’s how Neoscape did it – with a little help from V-Ray.

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V-Ray Next: Switching the camera from manual to automatic

The new automatic exposure and white balance settings in V-Ray next not only make the rendering process simpler and faster, but they also balance your renderings for both speed and quality.

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Greg Teegarden – Digital Domain

From the jurassic era to outer space and the high seas with VFX supervisor Greg

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